
This sample implements a real-time denoiser for 1spp raytraced Ambient Occlusion. This sample modifies the Simple Lighting sample, and illustrates how to use library subobjects.Īdvanced Samples Real-Time Denoised Ambient Occlusion This sample demonstrates how to implement procedural geometry using intersection shaders and shows usage of more complex shader table layouts and multiple ray types. This sample demonstrates how to do ray generation for a dynamic perspective camera and calculate simple diffuse shading for a cube from a dynamic point light. This sample demonstrates how to setup a raytracing pipeline and render a triangle in screen space. Please see this GitHub issue for details on how to fix it: Tutorial Samples 1.


The samples are divided into tutorials and advanced samples. This collection of samples act as an introduction to DirectX Raytracing (DXR).
